no damage run 3
https://lastuspartiihaven.juniperbrief.com/posts/why-the-last-of-us-part-ii-still-resonates-as-a-masterpiece-of-cinematic-gaming
In a no damage run, the player must complete an entire game without taking a single point of damage from any enemy, trap, or environmental hazard. It's a pure test of skill and memorization, often demanding hours of practice to execute every jump, dodge, and block perfectly. Unlike speedruns, where taking damage to save time is sometimes acceptable, a no damage run forces precisely planned routes and reactions.